I’ve got a bunch of parts coming from Rhino, which is Z up of course. Super odd, but my initial file of just some of the individual parts worked fine. I couldn’t figure out, for the Life of me, why my radial brush material was flipping out. And when I imported in just the part that worked, it was fine, until I tried to reposition the radial texture on it.
I Really wish it showed you the texture position. I might have noticed the rotation difference.
I still have major problems though, because Most designers don’t use blocks in Rhino. That means I’ve got 4 objects that are the same geometry, but all have keyshot origins of zero, which is several hundred mm away. Is there a way to reset the origin right in keyshot when you’re in a hurry? I’m going to back and will define a block, then duplicate it into positions so the radial position will be the same.
It would be nice to have control of the origin position of individual objects. I went back into Rhino. Defined one of them as a block, then duplicated them into position. As far as I know, that’s the only way to get the origins to be centered on the part from Rhino to Keyshot. Is there another way?
The other option to fix this would be to duplicate the material for each object and position the radial brush for each object, but it’s a multimaterial, and doing that would make setting up studios for rendering everything a nightmare. It also means the “center” would be eyeballed for each of 4 objects. Not having concentric circles is usually an issue.